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Video game content rating system

A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question—"90% of teenagers say that their parents never check the video game ratings before allowing them to rent or buy computer or video games."[1] Thus, calls have been made to fix the existing rating system.[2]

Contents

Comparison

Country\Age 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17+ Adult[3] Notes
ESRB EC E E10+ T M AO
OFLC G PG M MA15+ Games with stronger content than MA15+ are classified RC, banned for sale, hire or exhibition in Australia.
OFLC G PG R13 R15 R16 R18
BBFC Uc U PG 12 15 18 Games classified R are banned for sale, hire or exhibition in the UK.
ELSPA[4] 3+ 7+ 12+ 15+ 16+ 18+ Used until 2002, now uses the PEGI or BBFC ratings.
PEGI 3+ 7+ 12+ 16+ 18+ In Portugal, some ratings differ from the PEGI standard.
VET Uses the PEGI system
USK Alle 6 12 16 18
MJ/DEJUS L 12 14 16 18
CERO A B C D Z
EOCS/CSA General R 18+ Used primarily for Bishōjo games
GRB A 12 15 18 The KMRB no longers rates video games.
TIGRS Family Friendly Teen Content Adult Content Created for the Use of games produced by indy devolopers

Explanation of specific ratings are available in corresponding articles.

Usage

The image below presents usage of various video game content rating systems around the world. Countries filled by gradients are using several rating systems.

See also

References

  1. ^ David A. Walsh and Douglas A. Gentile. A Validity Test of Movie, Television, and Video-Game Ratings (PDF). Retrieved on 2007-04-23.
  2. ^ Jerry Bonner, "How to Fix the Ratings System: A former game rater lists six ways to bolster the Entertainment Software Rating Board," Electronic Gaming Monthly 227 (April 2008): 30-32.
  3. ^ The age upon which an individual attains adulthood varies per country.
  4. ^ computer and video games industry age ratings and codes of practice (PDF). ELSPA. Retrieved on 2007-04-24.
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