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Episodic games are those produced and sold in small units that build into a recognisable series (See expansion pack). Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable.
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To consumers, episodic games are very similar in nature to expansion packs. An expansion is an add-on to an original, non-episodic product however; something of a lower order. In an episodic series there is no dominant '"first" game': each installment, although perhaps of the same length and price point as an expansion, is a main event that drives the core experience forward.
Single player games, particularly real-time strategy games and first-person shooters, have in the past experimented with a very limited form of episodic gaming, by adding new stages, levels, weapons, enemies, and/or missions with expansion packs.
Early examples include Wing Commander: Secret Ops, which was released episodically over the internet in 1998. However, this series was a failure and was discontinued after it failed to attract significant player numbers. One of the contributing factors was its 120MB download size, which may have been prohibitively large in an age in which 56k internet access was the norm. Limitations in bandwidth have also been cited as one of the reasons for the failure of the episodic alternate reality game Majestic, as it required an initial download of an hour or more on a dial up connection. This lengthy delay may have attributed to 91 percent of players failing to complete the registration process.
Another interesting exemple of a more casual episodic game is "Goodnight Mister Snoozleberg!" [www.snoozleberg.com], An original on-line title created by Sarbakan [www.sarbakan.com] that was released in 1999 on TF1's web site and later on CBC and now available as a downloadable on Trygames.
El Dorado's Gate was a Japan-only episodic game released by Capcom in 2001.
Kuma Reality Games[1] has played a major role in developing first person shooter (FPS) episodic games since its inception in 2003. Some of the 'game-isodes' that this company has put out include The DinoHunters, which documents a group of off-key time travelers hunting dinosaurs and other prehistoric beasts, as well as the somewhat controversial Kuma\War, which focuses on recent military action in the world, especially in Iraq and Afghanistan. Recently Kuma Games produced a series mirroring The History Channel's Shootout! series. The games created were modeled on the battles featured in the TV show, adding another level of media depth to episodic gaming in general.
Other games have contemplated going the route of episodic development and distribution, only to decide against it. Examples of this include Quantic Dream's Fahrenheit and a planned series of episode starring Duke Nukem by ARUSH Entertainment.
Valve Corporation's Steam platform is being used as a content delivery platform for two episodic games: SiN Episodes by Ritual Entertainment and Half-Life 2 Episodes developed by Valve themselves.
Telltale Games's Bone is an adventure title that is literally adapting chapters from Jeff Smith's Bone comic book saga into game episodes on a periodic basis. The first two episodes have already been released. Telltale's Sam & Max title is also being distributed episodically.
MINERVA (mod) is a single player modification that has adopted an episodic development structure, and one of the first mods to do so for Valve's Half-Life 2.
Turner Broadcasting's GameTap has made large investments in episodic game development. The online game service's first episodic game, Sam & Max, was co-published with TellTale Games. Each episode premiered on GameTap 14 days before becoming available on the Telltale Games web site. GameTap's second foray into episodic games was monthly content deliveries for the online massive multiplayer game, Myst Online: Uru Live from Cyan Worlds. In February, GameTap announced a third episodic game, Galactic Command: Echo Squad, developed in conjunction with developer 3000AD. Their most recently announced game, the 24 episode American McGee's Grimm, was announced in May of 2007 for an early 2008 launch. GameTap's vp of content, Ricardo Sanchez, has written for sites like Gamasutra and GameDaily and presented at the D.I.C.E. Summit on the subject. His "Three Laws of Episodics" lay out rules by which GameTap determines whether a title is episodic or not, and rules out Bone and Half-Life 2: Episode One|Half-Life 2 Episodes due to the unknown duration of time between episodes.
Since episodic gaming is mostly driven through linear storytelling, outside of story-driven single player games, it is mostly found in MMOGs. Much as they worked for offline games, expansion packs have often been sold to increase available content to MMOG players by adding additional worlds to explore and additional gameplay features, such as new weapons and characters.
As the term relates to this genre, episodes are typically contrasted to the traditional expansion pack, as in the Asheron's Call franchise, where episodic content was downloaded without an additional fee (to the standing subscription price). This included new expansive story arcs comparable to those found in offline RPGs and were updated on a bi-monthly basis. It should be noted that retail expansion packs were still created for the Asheron's Call games.
Another MMOG featuring an episodic design is the Guild Wars series developed by ArenaNet. The company's business model involves releasing new, independent chapters for the game on a six month basis. Since Guild Wars does not charge a monthly fee, and there is no requirement to own the newer chapters, it is one the few games entirely reliant on the episodic games model to continue its service. To this end, Guild Wars Factions was released on April 28, 2006, which was subsequently followed by Guild Wars Nightfall, released worldwide on October 27, 2006, and finally Guild Wars Eye of the North on August 31, 2007.
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