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| Duke Nukem: Manhattan Project | |
|---|---|
| Developer(s) | Sunstorm Interactive/3D Realms |
| Publisher(s) | ARUSH Entertainment |
| Engine | Prism3D |
| Version | 1.01 (2002-06-17) |
| Platform(s) | Windows |
| Release date | May 21, 2002 |
| Genre(s) | Run and gun |
| Mode(s) | Single player |
| Rating(s) | ESRB: M OFLC: MA15+ |
| Media | CD-ROM (1) |
| System requirements | Windows 98/ME/2000/XP DirectX 8.1 P III 500 or faster CPU recommended 64 MB RAM 300 MB hard disk 32MB graphics card recommended |
| Input methods | Keyboard, Joystick |
Duke Nukem: Manhattan Project is a side-scrolling run and gun computer game developed by Sunstorm Interactive and published on May 21, 2002 by ARUSH Entertainment[1].
Contents |
Manhattan Project features the humorously chauvinistic action hero Duke Nukem, this time fighting Mech Morphix, a mad scientist who is using a radioactive slime dubbed G.L.O.P.P. (Gluon Liquid Omega-Phased Plasma) to mutate creatures into deadly monsters in order to take over Manhattan island, New York City. These enemies include mutated alligators, giant cockroaches, and even the Pig cops from Duke Nukem 3D. Duke also faces a few enemies who are not mutants, such as Fem-Mechs, lethal whip-wielding gynoids. Levels in the game contain recognizable parts of New York City.
The game is a side-scroller, but it is built around a 3D engine called Prism3D: Levels and characters are fully three-dimensional, and both the camera and Duke can move along any axis, although the paths are fixed. It is not a direct sequel to any earlier Duke game, however each earlier game in the series featured a completely different story and a new enemy force for Duke to mess up as well, with only the second and third games directly connected chronologically.
As a result, Manhattan Project is much like the original Duke Nukem due to its many similarities such as 'Mech Morphix' looking and acting very similar (eg. half a metal face and also a mad scientist) to 'Dr. Proton' the main antagonist of Duke Nukem. The side scrolling element also pays homage to the original.
Utilizing the 3D engine, the player can zoom in and out focusing either on the enemy approaching or an overall view of the field. Duke can crouch, run, jump and slide kick underneath small counter space. The game is organized in 9 chapters, each one having 3 parts. In each part, you must rescue a "babe" strapped to a GLOPP bomb and find a keycard to unlock the way to the next part. There are no vehicles, but at some parts, you get to use a jetpack to fly over large voids or hazardous ground. The controls are also quite easy to get used to, with buttons only for jumping, moving, firing, and weapon changing. Using a cheat, you can also move the camera to any angle and take screenshots.
The game CD includes a level editor named PrismEd, but level-creation activity for the game never reached popularity among the players, and only a tiny level editing community is currently active.
In 1996, George Broussard was interviewed about future 3D Realms projects: he said that a Duke Nukem side-scroller called "Duke Nukem Forever" was in production and was supposed to come out by Christmas 1997. [2] The project was later canceled, with the name Duke Nukem Forever reassigned to the true Duke Nukem 3D sequel. When Manhattan Project was first shown to the public, rumors began to spread about it actually being the canceled Duke Nukem Forever side-scroller, but this has since been clarified: Manhattan Project is a game original to ARUSH.
Manhattan Project received ratings mostly in the range of 7-8 out of 10. However due to its side-scrolling format and its Mature 17+ rating, sales of the game were relatively low.
"A slick platform arcade game at a reasonable price…captures Duke perfectly; great system performance; clever use of 3D."
"It's straightforward and good-looking…the levels are huge, and most have several paths you can take."
"Movement is kept at a brisk pace and there are plenty of monsters to blow away…a refreshing evolutionary step for the platform game without play devolving into a third person behind-the-back affair"
"Manhattan Project is a polished, tried, and true title…worthy of a recommendation, especially given its keen price point and familiar antihero."
In 2004 Manhattan Project developer ARUSH Entertainment was bought out by HIP Interactive. Soon afterwards, HIP went bankrupt, and took Arush down with them. Because of bankruptcy proceedings, the legal rights to Manhattan Project are now held by a court appointed bankruptcy firm.
3D Realms has inquired about retrieving the rights, but has been unable to do so. This has been detailed a few times online by Joe Siegler of 3D Realms in their online forums[3][4], most recently in June of 2006. Of the situation, Siegler said:
Sometime after the bankruptcy, the official website for Duke Nukem: Manhattan Project was allowed to lapse, and as such was picked up by a domain squatter.[5] Fortunately, before all the materials were lost, Joe Siegler of 3D Realms was able to recover a copy of the contents of the official Duke Nukem: Manhattan Project website from a former ARUSH Games employee, and now hosts the former contents on the 3D Realms Website [1].
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